Raise the cuddly cartoon
and grow the crops in good farming sims
You know, I
always wonder, many people who enjoy playing farm sims enjoy real farm work?
Perhaps not everyone is as eager to get up at dawn to milk the cows and work
the fields, but those are video games like Hay Day. And on Hay Day, you will be
treated to one of the most beautiful agricultural sims to date.
The backstory
is simple: you have left on a large farm. You make animals like chicken, cows,
and sheep, and you talk about and harvest crops like wheat and corn. You also
need to juggle the countless tasks required to maintain a Class A. farm. You
need to feed your bugs, and your snare needs to be painted, for example.
Occasionally, visitors to the city or other farms come down and offer you
activities or money for your wares, such as eggs or bread.
The biggest strength I noticed was the graphics. Rich,
beautifully detailed, with landscapes and zoom and pan, Hay Day's presentation
is quite cinematic for a mobile game. That is eye candy. The controls are
smooth, unobtrusive, and use the iPhone's touchscreen. For example, tap a piece
of land and slide your finger across the field to collect the growing crops.
You use the same gesture control to manage the safe products your animals will
provide, such as wool or milk. You can also visit your friends' farms on
Facebook.
FarmVille and its ilk
The
replay value comes in the form of performance. Just click on your house to see
all the achievements you've locked up to date: collect hundreds of eggs for
Egghead, for example, or get a lot of milk from your cows for Got Milk? When it
comes to item collection, you have to wait in real-time for your farm products
to be ready to collect and sell. It may take a few minutes for the wheat to
grow or half an hour for the cows to produce milk. You can speed up the process
by using diamonds, where you have a limited amount, but where you can get more
in the game.
Nobody
complains about it, except that everyone feels familiar. With FarmVille and its
partners, social farming has been pushing their throats for years, and Hay Day
has not introduced any other revolutionaries to revive or re-think the genre.
It's also annoying "Now, let's consolidate the eggs." "Let's
make a constant now." Not a complaint about this appropriate game is
necessary, but a complaint about many sims in general. Games can jump to
directions by introducing difficulties that players may have to recognize
before adding a new gameplay element or technique.
A
unique feature is the element of trading with players. Real people can place
newspaper ads to sell their goods to other players. It's a Neopets-like system
that connects players and their stores, adding a social element to the game
otherwise. There are also computer characters who come to your farm regularly
and want to buy or sell goods.
Green fingers
You
will start with little more than a slippery slope and a talkative scarecrow for
an assistant. After walking the base, you are primarily left to your own
devices as you try to build your business.
With
only a few crops to choose from, and not many places to grow them, things start
to go quiet, but as your farming career thrives, you will interact with the
animals, take care of lots of feeds, and you're trying to stock up as much as
possible for people to sell possible.
Everything
grows on its own, from eggs to carrots, though you can speed things up with the
liberal application of diamonds, which you can buy for real money in the game
store.
Factory farming
Every action you take - whether you cut down trees to make room
for your expansion, baking bread in the oven, or selling items to customers who
walk by - will give you stars. These are usually XP, and each time you level up
you get new crops, buildings and products to play with.
There is also a social aspect to the game because you can add
friends on Facebook to trade with them and visit their farms to see how your
competition is doing.
The real appeal to gardening is the enjoyment of a job well done,
and that's something Hay Day has managed to capture. Watching your crops grow
and spit out products from your two factories is a quiet experience.
If you are strong against freemium farming sims it will not change
your mind. But if you feel like relaxing in the field for a few minutes a day,
you can do worse than that.
Game experience: Extremely
addictive - know your limits.
The Supercell team
understood what Jobs meant. The overall Hay Day gaming experience is hugely
entertaining, easy to use, and, most of all, fun. The storytelling and the
whole atmosphere are well-rounded, and the tutorial section leads the player
away from the game mode. When the player put into game mode, the player stays
multiple hours this time I felt that while playing Supercell's Clerc of Clans.
I realized why Hay Day is so
addictive and why it regularly generates sales to Supercell. Let us examine the
reasons in more detail.
The
main loop runs like a Swiss clock.
The well-designed core loop rewards the player for being active
and promises progress for each repeated session. The main Hay Day loop appears
to consist of four different main actions:
1. Planting and harvesting crops, you get experience points (XP)
and ingredients for making and feeding animals.
2. Collecting resources, you will gain experience points.
3. Selling raw materials, you earn experience points and coins
(soft money).
4. Buying new labor equipment, you use coins and time but gain
experience points.
Remember when I reviewed the Clash of Clans? The key
indicators that Supercell tracks have retention rates are 1, 7, and 30 days.
Therefore, players do not lose interest quickly: all episodes of Hay Day are heavily
reviewed and optimized.It doesn't matter if you are a beginner, middle class,
or an elite player.
Retention:
something for all player types
Retention rate measures how effective you are at ensuring
that players return to your game. For example, what percentage of players who
played your game on Day 1 were still playing on Day 2
• The Tutorial stage of the game very well designed. The
teaching phase is significant. If the Player does not continue to play the game
because it is too complicated, the game may be deleted or forgotten. During the
Hay Day Coaching phase, the novice learned how to play Hay Day efficiently and
adequately.
• Player is busy and has passed the test at Starbucks. No
matter if you have a 30 second or 30 minute game session, there is always
something fun to do. Smaller and larger performances are regularly achieved.
There aren't many idle periods in the game.
• Messages on the iPad lock screen invite the Player to
rejoin the game. Lock messages on the screen, such as "Milk ready to
collect," will continue to appear once you leave your iPad for a few
hours. No money is spent unless the game is played.
• Temporary offers. Hay Day newspaper sales and offer
counters can accelerate your game development. You want to go back and recheck
the newspaper.
• Event board. Guest bonus: guests will only pay double
price temporarily. Again, you want to come back and see if there are any
visitors.
• Timers for in-game production. The Player keeps coming
back time and time again to see how well their mini-tasks are progressing (e.g.
milk is ready to be collected).
• Unlock items in several levels. The Player wonders
about the locked things in front of him. It's great to have sticky features for
different types of players. Examine the explorer and achieve the Bartle test
and rethink the purpose of the locked items to some degree.
Monetization: it’s not just
milking cash cows
The principles of game
monetization design seem to work well, as well as game loop design and core
evaluation tracking. However, it can be better :-) For example, there is a lack
of social aspects of some aspects for generating income (see the next chapter
for suggested improvements). Also, the topic itself (agriculture with pigs and
cattle) may prevent some players from starting the game. Pigs and animals have
a different meaning to Muslims and Hindus than to Christians. Despite these
facts, Hay Day generates excellent revenue: estimated daily taxes ranging from
USD 185,000 to approximately USD 2 million, according to Think Gaming and
analyst Tero Kuittinen. [4, 6]
The following elements seem
to work well:
• Dual money mechanism; soft
money (coins) and hard money (diamonds). Diamonds and coins can both have
bought for real money.
• User spending is
optimized: players always have something to buy, but for "whales"
(high costs), they are more likely to be purchased.
• Player Progress - System
Leveling: Supercell level systems provide revenue generation. Performance has
well reported.
• Fill out warehouses unless
you use diamonds or spend time resources to expand storage spaces.
• Spend time on core loop
activities, unless you re-use diamonds to accelerate development. Otherwise,
you spend a lot of time in the game.
Hay Day also has some
monetization features missing from the Clash of Clans (CoC), such as a sales
banner that counts hours of sales in minutes and world trade with friends.
Social aspect: how to generate even
more buzz?
Many discussions do not need
to use real money because Google is full of Hay Day cheats. The "Hay Day
cheats" statement generated more than 14.1 million Google search results
in early June 2014, as the number of search results for the same sentence in
January 2014 was "Hay Day cheats" 6.6 million. So the players stand
out more than ever before. The other thing is that some of these
"cheats" have a purpose. Just let players play and talk about Hay
Day.
Compared to the Clash of
Clans (CoC), Hay Day seems to lack some of the following aspects of society
that can increase revenue generation faster. Note: Some of the following
features have added to the final versions of the Hay Day release. This blog
post has based on the Hay Day version of 1.15.34:
• The social aspect of Hay
Day does not lead to the addition of friends and CoC
• The role of adding friends
("helpers") remains open to newcomers: why should I add friends? What
do I get here?
• The main message why a
player should add friends has hidden under a single smile face icon (click the
smiley face icon in a field next to the farm name to see the main message ).
Why isn't the central message displayed after clicking the "Add
friends" button? At least until the player has added friends, it will
show.
• Missing Global Chat
Failure (CoC vs.): I noticed the neighborhood chat feature has added in the
later version of Hay Day, which is a significant improvement.
• In CoC, players can unite
to form an elite. Why can't players join Hay Day to produce 'agricultural
production' mass production? Farmers' organizations can compete against each
other, and individual players can get incentives to unite.
Information for This game
App Name
|
Hay
Day
|
Version
|
1_46_149 (2020.03.30)
|
App size
|
124.01 MB
|
Downloads
|
2.3oK
|
Minimum Requirement
|
Android 4.0+
|
Last Updated
|
March 30, 2020
|
Developer
|
Supercell
|
Works On
|
Android + ios
|
Publisher
|
Supercell
|
Age restriction
|
For all ages
|
Game not running
If you are having trouble running the game, we have some useful
tips that improve stability and performance. Please try the following:
1. Get sure you download Hay Day from the Google Play Store;
differently, we cannot confirm that it will operate as it should.
2. Free device memory by closing unnecessary apps in the
background. To do this, go to Settings> Apps or Manage apps and then tap the
app you want to close by pressing 'Force Stop' or 'Stop.'
3. Storage of memory by removing apps you no longer need. You
can do this by going to Settings> Apps or Manage apps and then tapping the
app (s) you want to uninstall by pressing 'Uninstall.'
4. Construct sure your transcription of Android is up-to-date by
entering Settings> About and then correcting for software updates.
Requirements:
Please also note that Hay Day ** requires at least ** of the
following specifications:
- 0.5 GB RAM (1 GB or more suggested)
- Android OS 4.1 or better
- An 800 x 480 screen resolution
OVERVIEW
Overall, this game is a gem and a bargain
available for free on the App Store. If you are a fan of simulation games, Hay
Day is visually appealing, and your inner farmer will remain dizzy for hours.
Sometimes
these specifications alone are not enough to enjoy Hay Day. Some devices will
work differently and, unfortunately, are not designed to run the game. We
strive to make our games as compatible with as many devices as possible, so
when you get a device, make sure it's ready for the field.
Hi, Thanks for the great information and it is very useful to read your blog with easily understand for all readers. Well done!
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